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Monday, December 26, 2011

[Tekumel] Yet another session in which my character meets a horrible end.

Happy holidays!

I wanted to share with you some memories of  Tekumel before my bad memory erases them or meshes them with stuff that happened in other games.

This is a short recap of my second Empire of the Petal Throne game. Even though our friend J couldn't make it, the Gamemaster, Y, and I decided to continue to explore the location in our last session.

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 I rolled up a warrior called Visumi:
Visumi; Warrior Level 1; STR: 99, INT: 43, CON:79, Psy Ability: 1, DEX: 78, Com: 26; HP: 8; AC:4; Skills: Swordsmen, mace/flail, crossbow, 2 modern languages, miner, mountaineer. Equipment: Starting gold: 59 Kaitars; Chainmail, shield, light crossbow, backpack, lantern, flask of oil, rations (1 week), quiver 30 quarrels, flask of oil. 
Visumi and his friends- a priest called B'Blegh and the retainers H'umi, L'humi, S'zumi- got word that two fools left open a house that could be full of treasures. They decided to look into it.
This time around, the group managed to make it into the house, a pyramid whose stop had a golden dome shaped like a flower.
The adventures climbed up a balcony on the second storey and made their way into through a portal. The place's floor was replete with the remains of various creatures of different types. Visumi and his companions made their way through the mountains of bones until they got to a stairway. The ascent led to a small room that served as a type of storage. The night sky that blanketed Jakalla came through the big opening in the ceiling. It was through this opening that two winged creatures descended on the adventuring party. The two creatures decimated half of the party before it could mount a defense or organize a retreat.

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Every encounter I've had with the edifice has resulted in my character's demise.  At this point it is a personal objective of mine to best my buddy's weird pyramid. Unfortunately, I don't think I'll explore Tekumel any time soon, for it seems like my current gaming group is interested in more comprehensive rule sets. (We are playing a Savage Worlds campaign set in Eberron and a 2nd/3rd edition Runequest game set in a city of the game master's creation.) But these two very short sessions have left quite a mark in my still developing Referee mind. I'll make sure Tekumel lives in spirit ( perhaps through demonic possession like in The Exorcist) in my future adventure games.

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